![]() ![]() This participatory action researchĪims to redesign the Object-Oriented Programming course in which the firstĪuthor is both the instructor and researcher to make it more effective andĮfficient. Increase students' motivation and engagement. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance.Ĭomputer games are effective instructional tools used in programming courses to To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom's taxonomy to enhance the students' understanding. Consequently, students tend to perceive programming course as a difficult subject. However, some students have difficulties to internalize the concepts and master the programming skills. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. ![]() Programming is one of the most advanced and valuable skills increasingly adopted by students these days. ![]()
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